IPhoneX (iPhone X Landscape iOS 11+) : 2436 x 1125 and LaunchImage works on all iPhones/iPads. However, there are complications.Īdd a LaunchImage to the Assets folder, then specify it in the project settings:Īnd there is no warning. I have resolved this and it works using LaunchImage. My original question was basically: "How to get launch image (in storyboard or LaunchImage) which matches the bg of the first game scene without a rescaling blip on all resolutions?" Using Xcode Version 9.1 (9B55), thanks to the answers above (especially Stoull), however my experience is slightly different. Apple recommend using a storyboard launch, but it seems you can't follow their guidelines if you do. Which sort of defeats the object of the guidelines. If the Launch Image is stretched then there is a noticeable switch from Launch Image to First Page. Following the Guidelines in my launch image is a static version of the first page of the App. I would like to explain why I want the image to be exactly the same pixel per pixel. The only place I get an iPhoneX sized image is in a Launch Image set:īut when I try to select a Launch Image in the Image View on the storyboard it can't be selected:Īny help on how to add the correct sized launch image for iPhoneX or is it back to Launch Images? I would prefer the correct sized image, not a stretched one. 'launchimage' is an Image View linked to an Image Set: Currently I am using a Storyboard and it looks like this: Using Xcode Version 9.0 (9A235), I am trying to add a Launch Image for iPhoneX at the requested 2436px × 1125px (landscape).
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